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Friday, July 20, 2012

How to Train Your Dragon Cartoon 3D Animation








How to Train Your Dragon is a 2010 American 3D computer-animated fantasy film by DreamWorks Animation loosely based on the English book series of the same name by Cressida Cowell. The film was directed by Chris Sanders and Dean DeBlois, the duo who directed Disney's Lilo & Stitch. It stars the voices of Jay Baruchel, Gerard Butler, Craig Ferguson, America Ferrera, Jonah Hill, T.J. Miller, Kristen Wiig, Christopher Mintz-Plasse, and David Tennant.

The story takes place in a mythical Viking world where a young Viking teenager named Hiccup aspires to follow his tribe's tradition of becoming a dragon slayer. After finally capturing his first dragon, and with his chance at finally gaining the tribe's acceptance, he finds that he no longer has the desire to kill it and instead befriends it.

The film was released March 26, 2010 and was a critical and commercial success, garnering a positive response from film critics and audiences and earning nearly $500 million worldwide. It was nominated for the Academy Award for Best Animated Feature and Best Original Score at the 83rd Academy Awards, but lost to Toy Story 3 and The Social Network, respectively. The movie also won ten Annie Awards, including Best Animated Feature.

The film was released March 26, 2010. The month before, DreamWorks Animation CEO Jeffrey Katzenberg protested Warner Bros.' decision to convert Clash of the Titans from 2D to 3D, then to release it one week after How to Train Your Dragon. Entertainment reporter Kim Masters described the 3D release schedule around March 2010 as a "traffic jam", and speculated that the lack of 3D screen availability could hurt Katzenberg's prospects despite his support of the 3D format.

In March 2010, theater industry executives accused Paramount of using high-pressure tactics to coerce theaters to screen How to Train Your Dragon rather than the competing 3D releases, Clash of the Titans and Tim Burton's Alice in Wonderland. As theater multiplexes often had just one 3D screen, theaters were unable to accommodate more than one 3D presentation at a time.

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