Saturday, October 31, 2009

Sailormoon Animation

Sailormoon Animation Pictures

Wednesday, October 28, 2009

Monday, October 26, 2009

Animation Style - The Attraction of Anime

Before I discovered anime, I was a child of the Warner Bros, Hanna-Barbera, A.A.P.(Associated Artists Productions) and Disney generation. I was raised on Bugs, Jonny Q, Popeye and Mickey. My understanding of basic physics came from Professor W. E. Coyote. My early understanding of people came from B. Bunny. Yogi encouraged us to visit Yellowstone National Park and taught us not to feed the bears. Jonny Q made it cool to have a dad who was an international scientist. The Disney studio gave us the unforgettable mix of Hollywood spectacle, choreography and musical and also taught us the value of marketing, plus giving us a theme park or two. Anime has brought a whole new generation a different set of style, script, color palette, sound effects and cultural perspective.

Strong Female Characters: If you haven't noticed, the characters I have mentioned above were male. In anime, female characters are prevalent, strong and held in esteem or respect. The anime film, Princess Mononoke is a classic example of a story with strong female characters. Two of the three main characters are female; San a.k.a. Princess Mononoke (female), Lady Eboshi (female) and Ashitaka (male). The films' tag line of; "the fate of the world rests on the courage of one warrior", gives thought as to who of the three that one warrior is. Within this group each individual is a warrior with great qualities and strengths within their own scope within the storyline. If you have not had the pleasure of watching the movie, it is not my intention to spoil your experience by further discussing the plot. I only encourage you to view the film for yourself noting the roles and interactions of the male and female characters.

Timeless Story Themes: The timeless nature of the anime story theme is not merely the classic superficial good versus evil conflicts, but rather the deeper conflicts that arise in differences of opinion or point of view. Anime scripts have a tendency to reveal visually more information on a character's background which then gives the audience a more meaningful understanding of that character's personal struggles. In many instances the audience will feel a reflection of that conflict within their own soul.

Social Commentary: Traditionally much of Japan's writing has had a slant regarding the negative outcomes of technology outpacing cultural or social development or wisdom. The fact that Japanese anime has such a following in much of North America and the world at large suggests an importance in those concerns being expressed. In the film "Princess Mononoke", the conflict between the old traditions of agriculture and the holistic or animistic beliefs pitted against the progress of Iron Age technology has meaning in many areas of today's global issues. Anime stories traditionally expose and question the lines of progress, commerce, loyalty, honor and culture all within the graphic nature of animation.

Less Dialogue - More Meaningful Acting: North American movies in general use a lot of dialogue in scripts. A lot of traditional anime will "show the story" rather "than tell the story". As a directing style, the visuals usually concentrate on a close-up of a hand, the weather or environment, clouds changing and normal life scenes like people eating, gathering or building. The most famous style is the focus on the characteristic anime "trembling eye". Anime uses lots of eye, hair and clothing motion to express emotion in a scene. Anger is indicated as a flash across the close-up eye. Flushed cheeks and graphic expression lines are used to indicate embarrassment. (As a cultural difference - in American animation this indicates anger.) These and other techniques are used in the graphic novels from which the anime form evolved.

Strong Style and Color Choices: Anime style is beautiful to watch. It has a sense of poetry, it has a rhythm. Anime is not afraid to be art. You don't even need to have the speakers on to appreciate the story, the motion and graphic splendor. 3D animation always tries to push the envelope to be completely, believably real especially in the field of special effects. In my opinion, art should be allowed and encouraged to be art. Whether the anime film is a story of whimsy or a science fiction battle or anime vampire movie, I love to see where the director has taken their film that further embraces and complements the story.

The Future of Anime: As long as there is an appreciation for anime, the form will continue. There is a sense of craft, tradition and pride in this visual story telling technique which is the backbone of this genre. With the continuing development of flash animation software and 3D to 2D conversion software (to emulate anime) the creative edge is always progressing, making it accessible for the new generation of filmmakers. My only concern is that oversaturation of the market with anime products may turn the audience away.

Sunday, October 18, 2009

Ranma Saotome Animation

Ranma Saotome Animation Pictures

Saturday, October 17, 2009

Thursday, October 15, 2009

Disney Animation

Disney Animation Pictures

Tuesday, October 13, 2009

Funny Animation

Animation is a very special media form. It allows the complete re-presentation of reality. Funny animation attracts attention of viewers to get into the purpose. Website, presentations, product demos, advertisements, public show must have some funny animation stuff to attract the reader or viewers. This is a very easy now with the help of computer, software and tools. Generating animation graphics and making it animated is also funny work. Animation may not be so powerful but widely used and appreciated. Funny animations are popular in computer games, Cartoon channels, blockbuster movies etc. Funny Animation is used to fill in the gaps when reality simply doesn't look real enough.

Funny Animation is the process of linking a series of slightly different funny cartoon drawings together to simulate a movement. There are normally 24 or less frames per second in moving film and it happens similar in animated GIFs you see on websites.

Techniques used for Funny Animations:

There are three different techniques types of cartoon animation: 1. Cel Animation cartoons are made on transparent sheets (celluloid) laid on top of each other to combine characters and backgrounds.
2. Stop Motion Animation is model or cartoons or puppet (or shadow) is shot a frame at a time, with tiny changes in positions.
3. Computer animation where computer is used for creating the shapes and colors of animated action, working from a series of mathematical codes, or can be drawn frame by frame cartoons.

Popular Usage of Funny Animation:

In User Interface design in software, web applications and websites, many funny animations are popularly used. The buttons, pop up stuff, comment box, help (like MS word help and search dog) are designed with animations that give a pleasure look at the animation. There are numerous funny animations are used in electronic advertisement on Internet and television media. Advertisers can make funny animation advertisement film without a human model. They can redirect the animation character to any extent. There are many cartoon animation films have been made in Hollywood film industry.

Making of Animations

Storyboards preparation is the first document work that conveys the list of task to be done sequentially. Making shapes body, faces, hands, legs, dress up and putting color are sequential steps. You can use some common shape, alphabets for making of face, flower, tree, house etc. Based on the distant of objects you have to draw the sizes of the objects or character. In computer you can repeat a partial drawing using mirror images effects. There are many effects, layer works can be designed for animating objects. Flip Book is a sample that can be used while making animation graphics in computer. You can draw frame by frame graphics and change in each frame like flip book sequential images. You will find a good animation of your drawing object.

Sunday, October 11, 2009

Superman Animation

Superman Animation Pictures....................................

Thursday, October 8, 2009

Sunday, October 4, 2009

Transformers - The Integration of Robots Into Our Society

It is only a few days before the release of the upcoming sequel Transformers: Revenge of the Fallen and the theaters are now being filled with trailers trying to hype us with a lot of computer-generated imagery from the best 3D animation studios of Hollywood. With director Michael Bay in the helm and a bigger budget there will be more robots for the viewers to see.

Central to the film is the antagonistic Megatron which will be revived as a tank this time around. Megatron was once an aircraft and his transformation into a tank qualifies him as a possible candidate as a Triple Changer - the highest level of Transformers which can transform into three types. Triple Changers are very interesting subjects for case study about the versatility of Transformers. Seeing how many people are adopting multi-tasking in their lives with the fast pace of urban living, it would be interesting how the concept of a Transformer or even a Triple Changer can be integrated into everyday life.

There are many things to be considered when integrating Transformers in society, seeing how in the actual films the Autobots are trying their best to hide from humans. When one comes to think about it, the reason Transformers adopt the forms of vehicles and aircrafts is for the robots to have a disguise in the first place. So there is a lot of suspension of disbelief to be had in order to entertain the thought. But the technology is very enticing and it tickles the imagination. What if humans can have possession of a Triple Changer which can transform into two modes of transportation? Then more than likely, the choices will be to cover the land and the air.

Though this may be practical for the owner of the Transformer, this may have significant ramifications to the state of traffic not only in the land and in the air. Can this form of transportation even be regulated by a government? To stick with the mythology of the cartoon animation series, one does not have to possess boatload amounts of money in order to have access to an Autobot. They come from their dying planet Cybertron and can become very friendly with people. What if a huge delegation of Autobots came here to Earth? Well that's fun and all but that can be very chaotic.

There may be worries about how governments can practice their sovereignty when Transformers come barging into societies. But mainly this thought is voided when the Autobots are engaged in a fierce struggle with Decepticons. Any notion of order and peace should be dialed down the drain in this scenario.

So increasing our suspension of disbelief further, we should consider the technology of a transforming automobile without the sentient consciousness of a Transformer. This one will definitely involve obscene amounts of money in order to accomplish and it is a long shot that it will take over public transport systems. More likely, this technology will only be enjoyed by a select few with the fame and fortune to waste away on such a lucrative opportunity. After all, how can the owners of such a technology park their transforming automobile? It is highly possible that there will be people out there intent on stealing this technology.

This is why we have science fiction. Apart from the stunning explosions and visual effects a viewer can witness in the movies, it leaves room to think about how such possibilities can affect our society. Imagination may be a good undertaking but as wise men say: be careful what we wish for.

Friday, October 2, 2009

Age of Conan - A Different MMORPG Experience

Funcom, a Norwegian based game developer company, sure know how to be different. Their first MMO project, "Anarchy Online", while had a bumpy start, grew a large fan base for being very deep and complex game. Their newest creation, Age of Conan (slated for March 2008 release) promises to have incredible storyline and insane amount of content, without being too complicated. Now, you won't need a PhD to play this game, but that doesn't mean it's your usual cookie cutter, click-and-execute-skill MMORPG.

Age of Conan is described by it's developers as "savage and sexy". It goes beyond the usual amount of that good stuff in MMORPGs, hence the game is rated "mature". You won't find cute elves, glowing swords, or flashy fireball spells here. What you will find is a cruel, real, lush world, based on Conan novels by Robert E. Howard. It's simply dirtier, bloodier, and just cooler than anything you have seen in any MMORPGs so far.

Age of Conan is the first MMORPG to use DirectX10; it runs on DreamWorld engine which makes the graphics look incredible. Most of the animation is done using motion capture technology - even that of the animals! The 7.1 sound is done by the best producers; all that is sure to immerse you into the game at once.

Combat system is one of the things that separates Age of Conan from other MMORPGs. There's no "targetting" - instead of selecting an enemy and choosing skills which your character would execute automatically, you actually have to aim your weapon or magic yourself. This is called "Real Combat", something one of the developers, G.G. named "Dance of Death". There's no limit to enemies you can hit at once, as long as they are in your range. You can really become a machine of death and cleave skulls in the middle of an enemy formation.

While magic in Age of Conan is not so flashy, it's no less powerful. In the "low fantasy" world Robert E. Howard created, the only way to get inhuman powers is to deal with demons - at the cost of your soul! Each spell will corrupt you a little, and if you cross the line, the demons will literally drag you to hell. Magic users will have to constantly walk a thin line between power and danger.

The PvP combat in Age of Conan is really promising. There will be massive siege battles of the scale yet unseen in MMOs. The players will be able to build siege engines in their own towns and raid the enemy's, break down their walls, kill them to the last man, and pillage their treasures. Guildless players need not fear - they will be able to participate in these guild wars and actually make some extra gold by becoming mercenaries.

Thursday, October 1, 2009

Snoopy christmas

Snoopy christmasSchulz. He is Charlie Brown's pet beagle. Snoopy began his life in the strip as a fairly ordinary dog, but eventually evolved into perhaps the strip's most dynamic character — and among the most recognizable comic characters in the world.Snoopy christmas

The Monsters Inc series

The Monsters Inc series
Monsters, Inc. is a 2001 computer animated comedy film and the fourth feature-length film produced by Pixar Animation Studios. It was directed by Pete Docter, Lee Unkrich, and David Silverman; and was written by Jack W. Bunting, Jill Culton, Peter Docter, Ralph Eggleston, Dan Gerson, Jeff Pidgeon, Rhett Reese, Jonathan Roberts and Andrew Stanton. The film was released to theaters by Walt Disney Pictures in the United States on November 2, 2001, in Australia on December 26, 2001, and in the United Kingdom on February 8, 2002. It was a commercial and critical success, grossing over $525,366,597 worldwide. Review aggregator Rotten Tomatoes also reported extremely positive reviews with a fresh 95% approval rating.

There are numerous references to other Pixar films to be found in Monsters, Inc.; one example is that near the end of the film, Boo hands Sully a Jessie doll from Toy Story 2, the Luxo ball, and a plush of Nemo from Finding Nemo. Since Finding Nemo was the Pixar film that followed Monsters, Inc., it was presumably a sneak peek to the upcoming film. Another is when Randall arrives in the trailer, it is the trailer from A Bug's Life, and the pizza delivery truck from Toy Story is seen sitting next to it. Also, in the bloopers of the film, Rex from the Toy Story films makes a cameo appearance. A series of video games, and a multi-platform video game were created, based on the film, such as a film adaptation, Monsters Inc., developed by A2M on PS2, PC, Game Boy Color, and GBA consoles in 2001.

The Mutant Ninja Turtles Gallery

The Mutant Ninja Turtles Gallery
The Teenage Mutant Ninja Turtles (or simply Ninja Turtles, and previously known in the United Kingdom, Germany, Austria, Ireland and Scandinavia as Teenage Mutant Hero Turtles) are a fictional team of four mutant turtles, who were trained by a giant, talking rat sensei, Master Splinter, in the art of Ninjitsu. From their home in the storm sewers of New York, they battle petty criminals, evil megalomaniacs, and alien invaders, all while remaining isolated from society at large. The characters initially appeared in comic books before being licensed for toys, cartoons and film adaptations. During the peak of its popularity in the late 1980s through early 1990s, the franchise gained considerable worldwide success and fame.

For many parents in the late 1980s, the Ninja Turtles phenomenon represented the latest in a series of shrewd cartoon-toy marketing strategies, a trend that had proven very profitable with Masters of the Universe, Transformers, Thundercats and a host of other "good vs. evil" action-adventure franchises. Parents often found themselves at odds with children who demanded scads of toys and accessories after being subjected to so-called "30 minute commercials" delivered via after-school television. On April 10, 2008, students at Rutgers University broke the Guinness World Record for the "Largest Gathering of People Dressed as Ninja Turtles." 786 members of the University community gathered at the recreation center in Piscataway, NJ to accomplish this feat.
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