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Showing posts with label Background Designs. Show all posts
Showing posts with label Background Designs. Show all posts

Wednesday, July 14, 2010

Background Design: Future Alleyway

Is it a blast from from the past or a visit to the future? Either way, a little over a year ago we posted about our work on the Tier Drop! animated teaser. I was put in charge of painting the backgrounds for this production, so I thought I'd share some of my work.

First up, is the "Future Alleyway!" Seeing as our main character really only travels "two days" into the future, I just needed to reference some current alleys. ;) So I went with your standard dirty alley, which I found to be humorous since we expect the future, even if only two days into it, to be better, brighter and more wonderful.



Next up are my layout lines, which I drew in Flash and filled with blocks of flat color. We sometimes do this to choose our colors, then we'll take this into Photoshop and paint the shadows and highlights, etc.



Last but not least, here is Mark's original animatic sketch. As you can see, he laid out the very basic shot and I had to actually define and embellish all the background details.




Copyright © Supplier-Works


Wednesday, July 7, 2010

Background Design: Sifaka User Homes

We all need shelter; it's a rule of nature. We human's have homes, animals have habitats, and in Sifaka World you can get the best of both with user homes for your animal avatars!

Our user homes started with the idea of a basic hut, with a wood floor and straw roof, that players could customize to their own liking with various furniture items. Below is my initial sketch of the empty hut.



As you can see, the inside of the user home got enlarged from the initial sketch to the color mock (below). We needed to make sure these huts had ample space inside for players to decorate and move their avatar around.



Below is the final base hut built in Flash. Now we’re ready to start decorating…



Players can earn points to buy furniture and other fun objects for their homes by playing the various games on the site. Another exciting option of these homes is you can even invite your friends over. Just think how jealous they'll be when they see your big screen TV! Below are a few screen shots of how we decorated our user home. In the second image you can even see the grid we had to adhere to when designing the user home and furniture items for game play.




Decorating and furniture buying is a fun thing to do -- at least until you see the price tag! I'm still saving up to get a hot tube in my own user home. ;)


Copyright © Sifaka Productions, LLC


Wednesday, June 30, 2010

Squirt Gun Bandits: Bar Background

Last but not least in our series of Squirt Gun Bandits game backgrounds, we've reached the final stage: the big bad boss!

This level runs along the same influences as last week's, with old west saloons as the inspiration. This background was more straightforward, as everybody is familiar with the scene of the cowboy at the bar. Since the villain only pops up from behind the bar, we only needed to separate the bar and everything in front of it from the background image. We also tried to keep things colorful and kid friendly. The bottles in the back are soda as opposed to the whiskey held in most. I like how at first glance, they look like the real thing until you try and read the labels. Most players don't pay attention to such detail though, as they have a boss to defeat! It takes some quick squirt gun shootin', but I feel this baddie is going to end up all soggy.






Copyright © Sifaka Productions, LLC


Wednesday, June 23, 2010

Squirt Gun Bandits: Saloon Background

Last week we showed the Street Background to the Squirt Gun Bandits game. We used a very customizable approach to the Street, because that's where players spend most of their time. Once they've progressed past the various Street levels they get to the Saloon interior, where we went with a more traditional approach to creating the background.

A Saloon seemed like the best place for the game's baddies to hide out in, so I went about researching saloons of the old west. Photos from that era are all in black and white, but it's easy to imagine the colors of that time. Places like saloons were able to afford things like wallpaper, so I tried to use that to add variation to the woodwork.




Even though we designed this background to be less customizable -- as it was only needed for one level -- we still made sure to build it out in layers. This way the programmers would have an easier time hiding those pesky villains behind objects. Below is an example of how we broke up the layers.



Once players defeat all of the baddies in this level, they move onto the final boss who hides further inside, behind the bar. Stay tuned for a peek at that background next week...


Copyright © Sifaka Productions, LLC


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